
Sonic Jammer - DR2-EN133 - Common - Unlimited Edition
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Card Rules: Rulings powered by The Netrep API. If you activate 'Sonic Jammer' during your turn, it lasts until the end of your opponent's End Phase. If you activate 'Sonic Jammer' during your opponent's turn, it lasts until the end of your End Phase. If 'Skill Drain' is activated after 'Sonic Jammer''s effect has resolved, the effect of 'Sonic Jammer' is not negated because 'Skill Drain' was not active when 'Sonic Jammer' was flipped, activated its effect, and applied its effect. While 'Sonic Jammer''s effect is applied, your opponent can still use the effects of 'Wave Motion Cannon', or 'Black Pendant' when sent to the Graveyard, or Field Spell Cards like 'Fusion Gate'. While 'Sonic Jammer''s effect is applied, your opponent cannot activate 'Spiritualism'.
Passcode: 84550200
Set: Dark Revelations 2
ATK/DEF: 350/650
Card Number: DR2-EN133
Monster Type: Machine
Rarity: Common
Attribute: Wind
Card Text: FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
Level: 2
Card Type: Effect Monster
Name: Sonic Jammer
Edition: Unlimited